In the AR and VR initiatives established in the last 3 months, metaverse, NFT and game sub-categories are intense; We see that other segments such as health, wearable devices and business life are also developing. The category, which closed last year strongly, is actually the product of almost 30 years of work.
Although metaverse initiatives or NFTs are prominent in AR and VR, there is actually a great potential in other categories as well. In fact, increasing penetration of AR and VR devices is a must for the metaverse and all related industries. The fact that technologies that seemed distant about 10 years ago are now more accessible and used primarily in matters such as products we use in our daily life, treatments or business life should be handled with a higher priority than the innovations to be used in the metaverse.